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NO ENDINGS! But you EXPECTED one!
www.c64endings.co.uk
Believe it or not, there are quite a
few C64 games out there that DO NOT
possess a game ending even though you
expected them to have one!
How many times have you read the game
instructions which tell you that you
have to 'reach the end' and eventually
find that there is no 'end'?
To save you a lot of time and hassle,
the C64 endings Team have put together
the following list of C64 games that
have no ending (even though you
expected one!)
- 1985 by Mastertronic.
Info provided in by Compound (on the
LEMON 64 forum) on 27/04/07: the day
after (after Level 8, the game makes
you replay level 7 after which you're
in an infernal loop - the instructions
state there are 12 levels, so maybe
it's a bug (a coder could perhaps take
a look)
- AFTERMATH by ALTERNATIVE SOFT.
Game just ends after 10 levels.
- APB by DOMARK.
There are 9 crooks to capture during
the game, but even if you catch all of
them and they are in jail they just
keep coming back. After level 99 the
game loops.
- ATOMINO by PSYGNOSIS.
Sent in by Ivan Smolenski on 26/02/06:
Loops after 999 levels.
- BIG MAC by MASTERTRONIC.
Sent in by C64endings Team Member,
Brendan Phoenix on 05/12/07: Loops
forever.
- BEACH BUGGY SIMULATOR by SILVERBIRD.
Complete Round 8 and you go straight
back to Round 1!!
- BEACH HEAD 2 by US GOLD.
Info provided in by Kobayashi (on the
LEMON 64 forum) on 03/03/06: Nothing
happens after the knife fight. The
game just ends as if you have died!
- BIONIC GRANNY by MASTERTRONIC.
This game just gets faster and faster
and is never-ending!
- BLADE RUNNER by CRL.
Sent in by Juan Manuel on 26/12/07:
just starts over. I won the game a
couple of times. The game is exactly
the same, you have to chase the
replicant through the street. The last
replicant is the most difficult
because he/she keeps running along the
back wall, but everything else is the
same. I'm sure there is no ending
screen nor music. I don't know if you
were "awarded" one short line in the
same game screen for a couple of
seconds before the game started over,
but that was it.
- BLAGGER by ALLIGATA.
Sent in by Neil Collins on 29/06/07:
the game just loops back to level one.
- BMX RACERS by MASTERTRONIC.
This game just gets faster and faster
and is never-ending!
- BOOTY by FIREBIRD.
Sent in by David Craddock on 16/04/08:
David sent in the ending, but once you
collect the final key the game reverts
right back to the start! No ending :(
- BOULDER DASH by FIRST STAR SOFTWARE.
Sent in by Vathism on 21/01/06: The
Boulderdash games are never-ending!
- CATABALL by ELITE.
Complete Level 8 and you are taken to
Level 1, again!
- COBRA by OCEAN.
Sent in by Inge & Brendan (via the
forum) on 09/05/08: Game just loops
back to level one. Not as much as a
well done !
- COMIC BAKERY by IMAGINE.
Sent in by Neil Collins on 20/05/08:
Game keeps going up to level 99 - then
back to 0.
- DEATHWISH III by GREMLIN GRAPHICS.
Info provided in by Brendan Phoenix
21/05/08: Been playing this for a
while and can see no ending in site -
had a look on the Lemon64 forum and
the opinion is the same on there that
this game does not have an ending.
- DIG DUG by ATARISOFT.
Sent in by Ivan Smolenski on 26/02/06:
Loops after 99 levels.
- DRAGON'S LAIR 2 by SOFTWARE
PROJECTS. Sent in by Robbo on
10/02/06: I played this game for
months and months back when it came
out. Eventually I beat the game using
a poke for infinite lives which took
an eon to type out - especially for
eight year old like I was back then.
Even with the cheat it took hours of
play. My reward? The high score table.
A far as I can recall, this had not
one bit of an ending which was an
injustice to such a superb & difficult
title.
- DROPZONE by US Gold.
It may be an arcade game, but I feel
that it still needs a game ending.
Archer MacLean was kind enough to
confirm to me that the game does NOT
possess a game ending.
- ELEKTRA GLIDE by ENGLISH SOFTWARE.
Sent in by Neil Collins on 20/05/08:
Just rolls on and on forever... I went
around about 10 times... nothing !
- FORBIDDEN FOREST by Cosmi.
Info provided in by Kobayashi (on the
LEMON 64 forum) on 03/03/06: Little
dance as usual then goes back to level
1 but much harder.
- FOX FIGHTS BACK by ImageWorks.
Info provided in by Kobayashi (on the
LEMON 64 forum) on 03/03/06: There's
no end. At the end of each level it
says "Good Hunting Level [level
number] Cleared" Got to level 10 and
thought it can't go any further,
surely. When I finished that level it
said "Good Hunting Level A cleared".
- GATEWAY TO APSHAI by EPYX.
Info provided in by Cybergoth (on the
LEMON 64 forum) on 14/05/06: it keeps
repeating level 8 once you get there.
- G.I. JOE by EPYX.
Info provided in by Cybergoth (on the
LEMON 64 forum) on 14/05/06: after a
while imprisoned badies just escape
from prison, so it's not possible to
beat them all.Update from K-J-N on
14/05/06 (on the LEMON 64 forum):
There is a fun reason for this. From
this interview with Jeff Johannigman,
programmer of the C64 version, at the
Epyx Shrine:Why is the game never
ending?
"As for why the game has no end... Now
THAT is an interesting point. When I
first came to Epyx and they put me on
the GI Joe project, they said "This is
not a game. It's an ACTIVITY TOY."
"Activity Toys" were Epyx president
Michael Katz's idea (Katz came from
the toy industry), to make products
that were more open-ended, less goal
oriented. I asked the other designers,
and they all came to the same basic
conclusion - "design a game, just
don't have an ending."
- H.A.T.E. by Gremlin Graphics.
Info provided in by Ivan Smolenski on
15/07/06: The game loops from level one
after the last level, without mention-
ing anything it could be the end.
- HYPERSPORTS by IMAGE.
I know it's an arcade sports
simulation, but it could have had some
kind of medal ceremony!
- IMHOTEP by ULTIMATE.
Info provided in by Mikey303
19/05/08: The game does not appear to
have any ending and just loops back to
the first level.
- INDIANA JONES & THE TEMPLE OF DOOM
by US GOLD.
Info provided in by Brendan Phoenix
21/05/08: Final level plays for ever
so you can rack up points - no ending.
Played this myself and read up on some
longplay comments on YouTube and they
say the same!
- INTERNATIONAL KARATE by SYSTEM 3.
Archer MacLean confirmed that this
game does NOT have a game ending. It's
a shame because I think there is a
need for one.
- JUNGLE STORY by MASTERTRONIC.
This game just gets faster and faster
and is never-ending!
- KRAKOUT by GREMLIN GRAPHICS.
Sent in by Tilmann on 06/03/06: Just
"finished" Krakout - brilliant as the
game is, after I finally reached level
100, it just started over. Level 001
and now being 101. Quite a
disappointment :(
- LEVIATHAN by English Software.
Info provided in by Kobayashi (on the
LEMON 64 forum) on 03/03/06: Level 10
just loops once you finish it.
- MAGIC CARPET by MASTERTRONIC.
This game just gets faster and faster
and is never-ending!
- MEAN MACHINE by CODEMASTERS.
Just 5 levels, and after the final
'QUALIFY', you go back to level 1.
- MILK RACE by MASTERTRONIC.
Info provided in by Brendan Phoenix
10/06/08: 13 stages - what happens on
the final stage? GAME OVER
- MISSIION A.D. by ODIN.
Info provided in by Brendan Phoenix
14/04/08: Looks like no ending - had a
level skip trainer and went up to
level 200 - just looks like a never
ending loop.
- ONE MAN AND HIS DROID by
Mastertronic.
Info provided in by Kobayashi (on the
LEMON 64 forum) on 03/03/06: Just goes
back to level 1.
- PARK PATROL by Activision.
Info provided in by Henrik on
02/11/07: Perhaps there is one, but I
never found one in "Park Patrol".
After 3 1/2 hours of playing, I was at
level 99 (which never increased), with
99 lives and 999,999 points. (Or was
that
99,999? Anyways.) So I tried dying,
and made it down to about 40 lives
left when my old black-and-white
teevee gave out on me. *sob* It had
never been on for that long in one
sitting before. Still a great game to
play.
Possibly even better for not having
any ending, just getting more and more
enemies and cans to pick up and ..
stuff. And music I can still remember.
*brr* Sticky, clingy, bouncy music.
Help!
- PARADROID by HEWSON.
Sent in by Edvard Kramer: "I finally
killed the very last remaining rogue
droid on the spaceship. And
immediately had to start with the old
.001 influence device from the very
beginning of the game. No trumpets of
victory.
Not even a cold handshake from the
fleet commander."
Update from Craig Grannell on
15/01/06: Your Paradroid listing isn't
entirely accurate. What happens when
you complete a ship is you get put on
to the next one, which is harder.
After clearing "all" of the ships, you
end up in a loop, constantly being put
back on a ship called something
"puntastic" like "Itsnotardenuff".
- PUNCHY by MR MICRO LTD.
Sent in by C64endings Team Member,
Brendan Phoenix on 05/12/07: Loops
forever.
- RAMPAGE by ACTIVISION
Sent in by C64endings Team Member,
Brendan Phoenix on 15/04/08: I had a
trainer which lets you start at the
last level (132) just loops - so no
ending.
- ROCKY HORROR SHOW by CRL
Sent in by Inge Pederson: I got a
deja vu and just had to check the game
once more. Except from the hires pic,
there is no actual ending. ie: a) When
you get killed, the game presents you
with an up-scroller. b) When
you finish the game, you get the
picture of the mansion for a few secs,
and then the game jumps to the same
up-scroller as a).
- SAM'S JAM by ABRASCO.
I LOVE THIS GAME! In fact, when I
first purchased it way back in 1984
(1.99) I played it for 8 hours SOLID!
As with all the games on this page,
there is no freeking ending!
- SENTINEL (The) by FIREBIRD.
Sent in by Ivan Smolenski: 10,000
levels and no ending.
- SIDEARMS by GO!.
Sent in by Neil Collins on 27/05/08:
Game just loops back to level one....
yawn
- SILKWORM by THE SALES CURVE
Sent in by Neil Collins on 27/05/08:
No ending. Just goes back to the title
page. Shame.
- SOLOMOM'S KEY by U.S. GOLD.
Sent in by Neil Collins on 29/06/07:
does not have an end. Just finished
the final level (33) and it loops back
to level 1. Not even a well done !
Scumbags!
- SPACE HARRIER by ELITE.
Sent in by Neil Collins on 27/05/08:
Has no end. Goes back to level one.
- STORMLORD by Hewson.
Info provided in by Compound (on the
LEMON 64 forum) on 27/04/07: After the
level 4 bonus round, the game warps
back to level 1.
- STREET SURFER by Parker Brothers.
Info provided in by Ivan Smolenski on
15/07/06: The game just keep going and
going an it never ends.
- SUPER PIPELINE 2 by Taskset.
After completing Level 16, the game
goes back to Level 1 without making
any acknowledgement of completing the
game!
- THRUST by FIREBIRD.
Sent in by C64endings Team Member,
Brendan Phoenix on 05/12/07: Loops
forever.
- THUNDERBOLT by Codemasters.
Added by C64endings Web Master on
10/04/08: Loops forever.
- TOY BIZARRE by Activision.
Info provided in by Vinny Mainolfi on
16/03/07. Once you have completed
Friday, it goes back to Friday, Hour
1!! Round and round it goes :-(
- TROOPER TRUCK by RABBIT SOFTWARE.
Here's another game that just gets
faster and faster, resulting in harder
and harder (oo-er, missus!).
- VELOCIPEDE by PLAYERS.
Complete Level 5 and without any
warning, it's back to Level 1 !!
- VIXEN by MARTECH.
Sent in by C64endings Team Member,
Brendan Phoenix on 05/12/07: Loops
forever.
- YIE-AR KUNG-FU by IMAGINE.
I remember playing this one for HOURS
and watching it go round and round
until I gave up on seeing an actual
ending.
- ZULU by Firebird.
Info provided in by Brendan (Fiery)
Phoenix on 05/05/06: No ending for
Firebird's Zulu. Bit disappointed on
this as no trainer available I played
it through to completion. I was hoping
like Firebird's Go-Go The Ghost from
the same time - it too would have a
cool little ending, but no - you
collect the 100th golden mask and it
sends you straight back to the start.
Boo.
- ZYNAPS by Hewson.
Info provided in by Kobayashi (on the
LEMON 64 forum) on 03/03/06: Goes on
forever!
Reprinted from
www.c64endings.co.uk